Recreation as a Subject of Production: Video Games & Material Analysis

I. New Production, New Technique? *** On April 23rd, 1934, Walter Benjamin gave an address to the Institute for the Study of Fascism, Paris, titled "The Author as Producer." In it, Benjamin gives a singular summation of the issue he is most known for addressing, what would later become the foundation of his famous "The … Continue reading Recreation as a Subject of Production: Video Games & Material Analysis

Deconstruction, the Player, and the Played pt. 3: Comparisons

Having talked about The Beginner's Guide and The Magic Circle individually, I want to talk about them in conjunction. In many ways these games are synchronous, but also quite disparate. I don't really like being so harsh on The Beginner's Guide, partly because it did move me when I played it. I don't want to criticize games … Continue reading Deconstruction, the Player, and the Played pt. 3: Comparisons

Deconstruction, the Player, and the Played Pt. 2: “The Magic Circle”

[SPOILERS FOR THE MAGIC CIRCLE MAY BE FOUND BELOW!] Last time in this pseudo-series I talked about The Beginner's Guide and how I felt it's personal nature and sincerity worked against it on the whole; it's narration trapping the player into an ambiguity that robs them of a real connection to the game. After playing … Continue reading Deconstruction, the Player, and the Played Pt. 2: “The Magic Circle”

Deconstruction, the Player, and the Played, Part One: “The Beginner’s Guide”

[Warning: Spoilers for The Beginner's Guide may be found below] It seems we have entered into a golden age of deconstuctive, postmodern, indie games within the last three or four years. In 2013 we were given The Stanley Parable and the first act of Kentucky Route Zero, each eschewing traditional gameplay for quirky narrative exploration … Continue reading Deconstruction, the Player, and the Played, Part One: “The Beginner’s Guide”

Arkham City: Building Design to Appreciate Design

Recently I started playing Arkham City (yes, I know, its been out for quite a while) and, while I enjoy the game, I've been having a hard time figuring out exactly what makes it good. The plot, though fitting for a Batman/Comic-book-inspired game, isn't particularly amazing or original. Many of the characters are well-written, drawing … Continue reading Arkham City: Building Design to Appreciate Design

Save Yourself: Undertale, the Save Mechanic, and Choice

[If you haven't played Undertale yet - which you should - then I highly suggest you ignore this post until you have. It is a game to be experienced for yourself. Don't watch a letsplay, don't read the wiki, just play the game] I just beat my first play through of Undertale yesterday (technically this morning, but who … Continue reading Save Yourself: Undertale, the Save Mechanic, and Choice