Tragic Fantasy – A Filmmaker’s Manifesto

In times of hardship, conflict, and change, people will gravitate to escapism. The fantastic is sought out and produced as a cultural painkiller, offering cathartic release, hope, and feelings of agency. However, as escapism is pursued as an alternative to hardship there enters a risk of separation from reality, rejecting the responsibilities of the real … Continue reading Tragic Fantasy – A Filmmaker’s Manifesto

Thoughts on Hypertext

(a book wheel, from Agostina Ramelli's Le Diverse  et Artificiose Machine, 1588)  Hypertext is strange, when you think about it. Throughout most of human history our writing has been self-contained within books, tablets, or structures (in the case of hieroglyphs). Early hyper textual precursors such as some of the more complex reference systems, Wilkins' philosophical language, book … Continue reading Thoughts on Hypertext

Save Yourself: Undertale, the Save Mechanic, and Choice

[If you haven't played Undertale yet - which you should - then I highly suggest you ignore this post until you have. It is a game to be experienced for yourself. Don't watch a letsplay, don't read the wiki, just play the game] I just beat my first play through of Undertale yesterday (technically this morning, but who … Continue reading Save Yourself: Undertale, the Save Mechanic, and Choice

Making the Tough Decisions – Choice and Storytelling

In the last couple weeks I have found myself swimming amidst a sea of churning debate regarding the nature of interactive storytelling. Interactive storytelling has interested me for a long time. From the early educational video games of my childhood I took my first baby-steps into the world of RPGs through Bioware's Knights of the Old … Continue reading Making the Tough Decisions – Choice and Storytelling