Personal Blueprint: Mapping Adaptation in the Digital Age

Inspired by Blueprint for Counter Education by Maurice R. Stein and Larry S. Miller, I have created my own Bibliography à la Blueprint as a preparation for my upcoming thesis in Media Studies. So as to not waste a design and paper I'm proud of (and to fill up this recently empty blog) I am sharing my poster and … Continue reading Personal Blueprint: Mapping Adaptation in the Digital Age

Academic Abominations (Or: Poor Papers from College) #4: “The Face of Joan”

The Face of Joan: Balázs’s Theory in La Passion De Jeanne D’Arc Born in Hungary in 1884, Béla Balázs became one of the first filmmakers to delve into film theory, publishing works such as Visible Man, or Film Culture, The Spirit of Film, and Theory of Film. His work dissected the unique qualities of film, … Continue reading Academic Abominations (Or: Poor Papers from College) #4: “The Face of Joan”

Deconstruction, the Player, and the Played Pt. 2: “The Magic Circle”

[SPOILERS FOR THE MAGIC CIRCLE MAY BE FOUND BELOW!] Last time in this pseudo-series I talked about The Beginner's Guide and how I felt it's personal nature and sincerity worked against it on the whole; it's narration trapping the player into an ambiguity that robs them of a real connection to the game. After playing … Continue reading Deconstruction, the Player, and the Played Pt. 2: “The Magic Circle”

Thinking Machines and Digital Narratives

 Writing for machines is monotonous - they are born fully formed, yet stupid; requiring precise instructions for specific contexts to control their actions. As machines become more intelligent and more flexible in their programing we find that this “machine writing” may be replaced with creative dialogues. Already machines in the field of games have mastered … Continue reading Thinking Machines and Digital Narratives