Deconstruction, the Player, and the Played Pt. 2: “The Magic Circle”

[SPOILERS FOR THE MAGIC CIRCLE MAY BE FOUND BELOW!] Last time in this pseudo-series I talked about The Beginner's Guide and how I felt it's personal nature and sincerity worked against it on the whole; it's narration trapping the player into an ambiguity that robs them of a real connection to the game. After playing … Continue reading Deconstruction, the Player, and the Played Pt. 2: “The Magic Circle”

Deconstruction, the Player, and the Played, Part One: “The Beginner’s Guide”

[Warning: Spoilers for The Beginner's Guide may be found below] It seems we have entered into a golden age of deconstuctive, postmodern, indie games within the last three or four years. In 2013 we were given The Stanley Parable and the first act of Kentucky Route Zero, each eschewing traditional gameplay for quirky narrative exploration … Continue reading Deconstruction, the Player, and the Played, Part One: “The Beginner’s Guide”

Thinking Machines and Digital Narratives

 Writing for machines is monotonous - they are born fully formed, yet stupid; requiring precise instructions for specific contexts to control their actions. As machines become more intelligent and more flexible in their programing we find that this “machine writing” may be replaced with creative dialogues. Already machines in the field of games have mastered … Continue reading Thinking Machines and Digital Narratives