Since it's been a while since my last post in the design journal I thought I'd post some old unfinished notes I was composing on urban environments for games. While this isn't directly related to my New Lands campaign I've been developing here I thought it might be kind of interesting to throw out as … Continue reading DESIGN JOURNAL SIDE-TRACK: Notes on Urban RPG scenarios
Design
Blueprint Revisions
Following up on my original blueprint (which can be found here) I did some revisions and a new paper on the design of the piece in relation to my research on adaptation and the Faustian myth. Since I uploaded the originals I figured I should share the new designs and discussions here as well. Enjoy. … Continue reading Blueprint Revisions
Personal Blueprint: Mapping Adaptation in the Digital Age

Inspired by Blueprint for Counter Education by Maurice R. Stein and Larry S. Miller, I have created my own Bibliography à la Blueprint as a preparation for my upcoming thesis in Media Studies. So as to not waste a design and paper I'm proud of (and to fill up this recently empty blog) I am sharing my poster and … Continue reading Personal Blueprint: Mapping Adaptation in the Digital Age
Relatability is Not Necessary for Good Art
With any sort of artistic creation, particularly those that one hopes to show to the world and maybe make a bit of a living off of, there always seems to come up the question of how relatable the work is. Does it speak to the audience on a personal level? Do they feel drawn in … Continue reading Relatability is Not Necessary for Good Art
RPG Design Journal #6: Within the City
Previously on this series I started designing a city with a general-to-specific methodology (starting with the big picture and letting that inform the small details). Now I'm going to start moving into some of those details by developing concepts for the specific locations within the city of St. Maluns. When building specific locations within another … Continue reading RPG Design Journal #6: Within the City
Deconstruction, the Player, and the Played pt. 3: Comparisons
Having talked about The Beginner's Guide and The Magic Circle individually, I want to talk about them in conjunction. In many ways these games are synchronous, but also quite disparate. I don't really like being so harsh on The Beginner's Guide, partly because it did move me when I played it. I don't want to criticize games … Continue reading Deconstruction, the Player, and the Played pt. 3: Comparisons
Deconstruction, the Player, and the Played Pt. 2: “The Magic Circle”
[SPOILERS FOR THE MAGIC CIRCLE MAY BE FOUND BELOW!] Last time in this pseudo-series I talked about The Beginner's Guide and how I felt it's personal nature and sincerity worked against it on the whole; it's narration trapping the player into an ambiguity that robs them of a real connection to the game. After playing … Continue reading Deconstruction, the Player, and the Played Pt. 2: “The Magic Circle”
New Creations Update for 2017
Before I get back to my usual, disjointed ramblings I wanted to provide I quick update highlighting some changes to the creations page and some new stuff there. First off: a fair amount of stuff has been removed. I did this because it felt cluttered and a little incoherent to have so many things - … Continue reading New Creations Update for 2017
Programming Culture: From A Conversation
I was talking with my father about my experiences taking CS courses for college and the conversation turned to programming languages, their uses, and their problems. I mainly talked about how hard it was to get used to writing code in a classroom setting, especially when the professors didn't allow students to work together, but … Continue reading Programming Culture: From A Conversation
RPG Design Journal #5: Starting a City…
Moreso than any other environment (with the possible exception of the dungeon) the city dominates all other locales as the prime spot to begin adventures. Whether the players meet in a seedy tavern, the hall of some nobleman, or outside the main gates, the city offers more possibilities - and therefore more adventure - than … Continue reading RPG Design Journal #5: Starting a City…